1-3 September 2017: Harvey Relief Done Quick - $227,876.53 raised for Houston Food Bank.2-9 July 2017: Summer Games Done Quick 2017 - $1,778,400.20 raised for Doctors Without Borders.8-15 January 2017: Awesome Games Done Quick 2017 - $2,215,040.31 raised for Prevent Cancer Foundation.3-9 July 2016: Summer Games Done Quick 2016 - $1,301,654.48 raised for Doctors Without Borders.3-10 January 2016: Awesome Games Done Quick 2016 - $1,216,304.02 raised for the Prevent Cancer Foundation.26 July - 1 August 2015: Summer Games Done Quick 2015 - $1,215,601.49 raised for Doctors Without Borders.4-10 January 2015: Awesome Games Done Quick 2015 - $1,576,085.00 raised for the Prevent Cancer Foundation.22-28 June 2014: Summer Games Done Quick 2014 - $718,235.07 raised for Doctors Without Borders.5-11 January 2014: Awesome Games Done Quick 2014 - $1,031,665.50 raised for the Prevent Cancer Foundation.25-30 July 2013: Summer Games Done Quick 2013 - $257,181.07 raised for Doctors Without Borders.6-12 January 2013: Awesome Games Done Quick 2013 - $448,423.27 raised for the Prevent Cancer Foundation.24-: Summer Games Done Quick 2012 - $46,278.99 raised for the Organization for Autism Research.4-9 January 2012: Awesome Games Done Quick 2012 - $149,044.99 raised for the Prevent Cancer Foundation.4-6 August 2011: Summer Games Done Quick 2011 - $21,396.76 raised for the Organization for Autism Research.7-10 April 2011: Japan Relief Done Quick - $25,800.33 raised for Doctors Without Borders.6-11 January 2011: Awesome Games Done Quick 2011 - $52,519.83 raised for the Prevent Cancer Foundation.(Uyama was one of the organizers, and his mother lived in the same area that MAGFest took place that year.) And then it turned out that the hotel didn't have the Internet connection required, so the organizers, at the last minute, moved the event to Mike Uyama's mother's basement. Of some note is the story behind CGDQ: It was supposed to happen at MAGFest, a large convention for music and gaming.1-3 January 2010: Classic Games Done Quick - $10,531.64 raised for CARE.It's also not uncommon to see variants on typical speedruns multi-runner races, blindfolded runs, one-handed runs, and two-player-one-controller sessions up the excitement immensely. The events also feature several consistent blocks of games that have appeared in multiple marathons, including blocks focused on either a console, franchise, or a specific theme, Awful Games Done Quick (a stream of games widely considered as terrible or So Bad, It's Good), and Silly Games Done Quick (back-to-back Widget Series in a format similar to Awful Games, but with games of varying quality and the silliness and hilarity turned Up to Eleven). The games scheduled are often an eclectic mix it's common for an NES platformer with an estimated run time of ten to thirty minutes to be aired several hours prior to an epic RPG with an estimate of five hours, for example. There are two primary marathons - Awesome Games Done Quick in early January and Summer Games Done Quick in late June or early July - plus a number of one-off special marathons held at current organizers Games Done Quick, LLC's discretion. Throughout the experience, there is usually always a donation reader (again, working in shifts) that fills lulls with messages from donators and supporters as well as news regarding goals and incentives. Viewers are offered incentives for donations that range from deciding a runner's choices in a game to entry into raffles for video game memorabilia. Inspired by The Speed Gamers, GDQ aim to raise as much money as possible for their charity of choice by bringing in speedrunners from around the world and playing games non-stop in shifts over the course of several days. Kamcord users also upload about 1 hour of mobile gameplay videos every minute.Games Done Quick is a semiannual charity marathon, hosted by Speed Demos Archive and Speedruns Live. Investors will be pleased to know Kamcord is taking off with customers: According to 9to5Mac, Kamcord users have shared 25 million videos, and it’s even passed Twitch in terms of unique content creators (1.3 million on Kamcord vs. The startup has raised $9.8 million thus far. Kamcord has a lot of big-name investors so far, including Andreessen Horowitz, Google Ventures, Y Combinator, China’s Tencent, and others. In addition to Metal support, Kamcord's latest update released Thursday offers a complete visual redesign, a "heavily requested" notifications feature, and other “enhancements” for the new iPhones and iOS 8. (You can learn more about how Metal achieves this feat here.) And now, it's officially the first game-streaming service that uses Apple’s new Metal technology, which lets developers build high-quality games that don’t take up so much space on one’s device. Kamcord offers the same service but for mobile games on iOS and Android.
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